We’ve been so inspired by our new headquarters in San Francisco that we’re on a quest for new digs in Palo Alto – an important base for our work with clients on the Peninsula and in the South Bay. (more…)
I’ve been a mechanical engineer at Lunar for almost 7 years, as well as a project manager and the ME intern coordinator for a good portion of that time. I’ve had the opportunity to work with a number of interesting clients, coworkers, and products. They range from large corporations to small startups, hot-heads to introverts, consumer to medical to unclassifiable, parts as big as a monster truck wheel to those you can barely see. And since that magical summer of 2004, some things have continued to ring true. (more…)
At LUNAR we solve difficult problems every single day. Nobody ever comes to us saying, “Hi, we have this really easy thing for you to do. It is totally straight forward and should be really simple.” As a result, we are constantly faced with challenges that nobody anywhere has ever surmounted. We often solve problems like these with prototyping, which in my opinion is by far the most important thing we do at LUNAR. (more…)
As a product engineer, I often find myself delighted by the little things–an ingenious locking mechanism, a cleverly designed component, a silky smooth hinge – which is why the simplest of designs are sometimes the most fascinating. One everyday object that I find to be particularly (and deliciously) nifty is the McFlurry spoon.
Calling all students attending the 2010 IDSA International Conference in Portland, OR: you’ve got a chance to win your very own fully loaded 64GB 3G iPad! Show us your creative chops. (more…)
Public transportation. Sigh. While those hailing from Los Angeles would argue that “at least we have public transportation,” the rest of us have our fair share of gripes with the system here in San Francisco. (more…)
Confidence is an amazing thing. Some believe it can make athletes more adept, students score higher on tests and people in general more attractive. Those with confidence hold their heads high, speak with authority, are willing to take risks and are less likely to hesitate. (more…)
At LUNAR, we’ve been applying the compelling storytelling techniques from comics in our interaction design work. In this episode, LUNAR interaction designers Gretchen Anderson and Ron Goldin talk about how comics can be a powerful and surprising tool in the design of complex products and experiences. (more…)
New ideas present an interesting challenge: how do you describe something that doesn’t exist yet and is a change from what people are accustomed to seeing? Sketching, models and visualizations are all tools that designers use to communicate ideas, yet they often don’t express a key variable – time. (more…)